Main focus

Computer Science and Languages

Projects, competitions and student work in the fields of Media Informatics and Game Development

The degree program “Applied Computer Science - Digital Media and Game Development” trains students to become IT specialists without neglecting other important facets of professional life: Besides the mathematical/technical foundations, there is a strong connection to digital media and especially to developing computer games. In this way, you will learn the creative use of audiovisual media and the related work processes of the creative industry. The ability to program and the ability to conceive and produce media content are interdependent in this program and form the basis of the comprehensive and universal educational profile.

Defender of Streamer Kingdom

The game projects shown here are prototypes that were developed over a period of 15 weeks in parallel with other classes.

_ _ _ _ _ _

In this project, four students set out to develop a game in which the viewer community can play against the streamer on Twitch. The students opted for a tower defense game. The streamer has a castle that he has to defend against the community. To do this, rooms can be upgraded, towers can be added to the castle, for example, and the defense team can be strengthened. The community uses chat commands to determine which and how many attackers attack the castle.

  • Team project
  • 4 people
  • 200h work each
© Hartmut Boesener

Strayve

The game tells the story of a nameless character. He has survived a crash with his spaceship and now finds himself alone on an unknown world. His communication unit is damaged, which is why he has to survive on this planet without any prospect of reinforcements or supplies.

He sets himself the goal of collecting resources and using them to get the ship going again, but dangerous alien robots stand in his way and won't let the stranger escape alive. In a tower defense game, the robots have to be destroyed, which then drop repair materials for the spaceship.

  • Team project
  • 4 people
  • Artwork drawn by myself
  • Engine: Godot
© Hartmut Boesener

Tower defense

Tower defense in a first-person view without any real towers?

A horde of goblins is trying to destroy the player's castle. The player's task is to prevent this. To do this, he cannot set up and upgrade towers, as is usual in tower defense. He can move freely in the world and destroy the objects in the world and hurl them at the goblins to destroy or stop them. The goblins appear from two sides in waves, so it seems easy to keep them at bay at first. However, this changes very quickly...

  • Solo project
  • Modeling: Blender
  • Engine: Unity, C#
© Hartmut Boesener

Cong Minh

The nameless heroine "Cong Minh" ("Justice") fights to free the world from all injustice. She constantly faces new villains in the game and has to make her way to her goal.

The game is a classic 2D platform game. Fighting and skillful maneuvering through the levels give the player the opportunity to collect points. Actions triggered by the player should not require complex inputs. Rather, a clever combination of the character's basic skills (running, jumping, punching, sliding) should lead to success.

  • Team project
  • 4 people
  • Artwork drawn by myself
  • Engine: Godot
© Hartmut Boesener

5 project modules in "Digital Media and Game Development" alone guarantee practical, application-oriented training with initial work results.

Prof. Dr. Stefan Schlechtweg

Student projects


7 Students represent the interests of students in the student council

1 Reading café with console offers relaxation during lecture breaks

2 Coffee machines in the building help combat burgeoning tiredness